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Terraforming Mars: Automa Review – Solo Play at Its Best?

·855 words·5 mins
Table of Contents

Introduction
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Terraforming Mars has long captivated board gamers with its intricate strategy and immersive gameplay. However, for solo enthusiasts, the experience has often felt incomplete—until now. Enter Terraforming Mars: Automa, an expansion that introduces a sophisticated AI opponent, the MarsBot, designed to emulate the competitive feel of group play. This expansion not only revitalizes solo play but also adds depth and challenge, making your solitary expeditions on the Red Planet more engaging than ever.

Overview
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Terraforming Mars: Automa (2024)
Designer: Nick Shaw, Dávid Turczi
Artist: William Bricker, Isaac Fryxelius
Publisher:  FryxGames, Stronghold Games
Mechanic: Hand Management | Drafting | Tile Placement
1
120 mins
12+

In Terraforming Mars: Automa, players must contend with MarsBot, the UN’s pioneering artificial intelligence, designed to accelerate the terraforming process. However, true to corporate ambition, your goal isn’t just to cooperate–it’s to outmaneuver this digital overseer and prove that human ingenuity trumps artificial algorithms.

The expansion seamlessly integrates with the base game, introducing MarsBot as an autonomous competitor. Each generation, MarsBot operates using a deck of project cards and unique bonus cards, simulating decisions and actions akin to a human player. Each generation, MarsBot draws four cards–three from the project deck and one bonus card–executing actions based on the tags and instructions respectively, thereby contributing to the global terraforming parameters and accumulating victory points.

MarsBot bonus cards
A few MarsBot bonus cards

A notable addition is the Neural Instance tile, representing MarsBot’s influence on the planet’s surface. This tile introduces new strategic considerations, as its placement affects both the game’s landscape and MarsBot’s scoring potential. This new mechanic transforms the Automa expansion into more than just a set of solo rules; it becomes an evolving narrative where you must contend with an AI entity’s tangible presence on Mars.

Commentary
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Embarking on a solo game with Terraforming Mars: Automa is a refreshing and invigorating experience. MarsBot’s presence as a virtual opponent adds a dynamic, competitive edge that closely mirrors multiplayer interactions.

Ease of Use

Closeup of the MarsBot board
The MarsBot board for Tharsis

Operating MarsBot is surprisingly straightforward. Even in my first playthrough, I found the system manageable, and with each subsequent game, the process became even more intuitive. Clear instructions and well-structured components contribute to a smooth learning curve, allowing players to focus more on strategy than sifting through rules.

The only real stumbling block is MarsBot’s tile placement rules. Initially, the various conditions and priorities for placement can feel unintuitive. However, after a few sessions, these rules became second nature as I understood why MarsBot preferred certain tile placement locations, adding a layer of strategic depth without causing undue complexity.

MarsBot play area
A compact, tidy MarsBot play area

MarsBot’s play area is compact, occupying less space than a human player would. This keeps setup and gameplay manageable, especially for those with limited table space.

A Full Multiplayer Experience for Solo Players

One of the standout features of this expansion is the inclusion of milestones and awards in solo play. MarsBot is evaluated and competes by criteria that differ from those of the human player, but it still makes for a good and fair challenge. It’s a compelling race for points, urging players to adapt their strategies to secure these valuable bonuses. The tension of competing against an AI for these objectives mirrors the excitement of multiplayer sessions, enhancing the overall experience.

MarsBot’s programming includes specific instructions for final-round greenery point conversions. This feature preserves the suspense of endgame scoring, as the placement of green tiles can significantly influence the final scores. The anticipation of how MarsBot’s last moves will impact the board keeps players engaged until the very end.

Terraforming Mars Automa end game state 2
A close game where I barely pulled off a win.

Customizability

One of the best aspects of Terraforming Mars: Automa is the ability to play the game exactly how you want to. This expansion’s compatibility with all existing Terraforming Mars expansions is commendable. Whether you want to speed up the game with the Prelude expansion or play on a completely different map, MarsBot seamlessly integrates into these scenarios, providing a cohesive and enriched solo experience across various game settings. This versatility ensures that players can enjoy their favorite expansions without sacrificing the benefits that Automa brings to solo play.

Terraforming Mars Automa end game state 1
A shorter game with the Prelude expansion.

Terraforming Mars: Automa accommodates various difficulty levels (Easy, Normal, Hard, and Brutal), allowing players to tailor the challenge to their preference. I found Normal to be a good challenge and Easy makes for an approachable game for new players.

Additionally, the expansion offers flexibility with drafting. Players can choose to engage in drafting for more strategic control or skip it for a faster game. At higher difficulty levels, drafting can be essential, but for a more casual experience, skipping it keeps things streamlined.

Final Thoughts
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Terraforming Mars: Automa is a stellar addition to the Terraforming Mars universe, elevating solo play to new heights. The well-designed AI opponent introduces meaningful competition without unnecessary complexity, mirroring the strategic tension of multiplayer games. With its user-friendly mechanics, strategic depth, and seamless integration with existing expansions, Terraforming Mars: Automa is an indispensable expansion for solo players seeking a richer, more competitive experience on the Red Planet.


Author
Matt C.
Since 2012, Matt has been an advocate for modern board games, with a particular passion for solo play. Drawing on his background in video game development, he loves analyzing game mechanics and celebrating great design. On Board Game Hits, Matt celebrates everything that makes board gaming special.

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