Skip to main content

Roll Player Adventures Solo Review: A Dice-Filled Epic

·1380 words·7 mins· loading · loading ·
Board Game Hits
Author
Board Game Hits
Table of Contents

Introduction
#

There’s something uniquely satisfying about a game that lets you flex both your strategic brain and your love of immersive storytelling. In Roll Player Adventures, you get to do just that–building out your character’s narrative while tinkering with dice manipulation like a fantasy hero who moonlights as a math wizard. Whether you’re a fan of the original Roll Player or new to Thunderworks Games’ growing world of Ulos, this game invites you to embark on an adventure full of dice rolling, tough decisions, and a story that can surprise you at every turn.

But does Roll Player Adventures live up to the expectations? Can a game built on dice manipulation avoid feeling repetitive or overly mechanical? Let’s explore!

Overview
#

Roll Player Adventures (2021)
Designer: Keith Matejka, James William Ryan, Peter Andrew Ryan
Artist: JJ Ariosa, Veronika Fedorova, Luis Francisco, Damien Mammoliti, Rainer Petter, Lucas Ribeiro, ShenFei
Publisher: Thunderworks Games
1-4
90-150 mins
14+

Roll Player Adventures is the story-driven spinoff of the popular dice placement game Roll Player, and it picks up where you left off with your fantasy characters. Only now, instead of building a hero through strategic dice placement, you’re taking those characters on an actual adventure, complete with branching narratives, tough choices, and plenty of dice-rolling challenges. If Roll Player was about assembling your hero from the ground up (like a particularly intense Dungeons & Dragons character sheet session), Roll Player Adventures lets you take that character on an actual quest.

The game is a cooperative adventure that can be played solo or with friends. It’s structured around a series of adventures, each one offering a unique story arc that’s connected through an overarching campaign. You’ll move your character across a beautifully illustrated map, encountering different enemies, skill challenges, and narrative choices along the way. Throughout each session, your choices ripple through the story, potentially altering your next encounters, rewards, or even final outcome.

The crux of the gameplay revolves around dice manipulation. You’ll be rolling a variety of dice to meet certain requirements, whether in combat or skill checks. A variety of character abilities, items, and skills allow you to re-roll dice, change their colors, or even flip them to the opposite face. It sounds like a nerdy dream–and it is.

Adventure books
So many adventures to go on!

Gameplay
#

The gameplay of Roll Player Adventures hits you with a mix of strategic dice puzzles and “choose your own adventure” style storytelling. It’s a potent combo, but not without a few bumps along the way.

Cards

At the start of the game, the difficulty can feel punishing. The early adventures had me scrambling to manipulate dice in just the right way, squeezing out every re-roll and ability in my toolkit to get past obstacles. But as my characters got stronger, the challenges began to feel less, well, challenging. By the time you’re halfway through the campaign, you’ve accumulated so many dice manipulation options that a lot of encounters become less tense and more just going through the paces. The good news is, this has been improved in the second printing, so newer players will (hopefully) experience a more balanced progression.

That said, the dice manipulation itself is a blast. It’s incredibly satisfying to chain together multiple abilities and equipment to transform a hopeless roll into a success. In combat, for example, you might use a sword to add a red die, then use an ability to change the die’s color, and finish by flipping it to the exact number you need to slay a crazed goblin. It’s like solving a puzzle in real-time, and when it clicks, you feel like a genius.

Skill check
Trying my hand at persuading an NPC.

However, about 75% through the campaign, I started to feel like I’d seen most of the game’s tricks. I was repeating the same combos and relying on my favorite skills, which made things a bit predictable. My tactics would occasionally be refreshed when I acquired a new skill or piece of equipment or when I had exhausted my bread and butter tactics in a particular encounter and needed to rely on what I had left. I found myself wanting to start a new character just to spice things up, though the story’s twists and narrative branching kept me invested.

Despite the late campaign lull, there were moments of brilliance. Combat, in particular, stood out for me. The variety of enemies and the modifier cards that change how they behave kept things interesting. A “Crazed Goblin” encounter could be vastly different from a “Wounded Goblin” encounter, and I never knew what to expect. Plus, when I pulled off a perfect 3-part combo, covering all my skill slots or landing the perfect blow? That was chef’s kiss-level satisfying.

Combat
Hey! This enemy looks familiar.

One of the game’s strengths is its story. Sure, you’re rolling dice and optimizing combos, but the adventure is more than just math. It’s filled with narrative choices that actually matter. Whether you decide to save or betray a key NPC can drastically change your rewards or consequences in later scenarios. The use of keywords and titles to trigger these branching paths adds a layer of depth that kept me wondering, “What if I had chosen differently?”

Even though I wasn’t overly attached to my characters imported from Roll Player (that whole gimmick felt a bit hollow), the new story arcs I explored in Roll Player Adventures were well worth the dice rolling grind.

Solo Play
#

Solo mode in Roll Player Adventures works just as well as its multiplayer counterpart–maybe even better. The game’s cooperative nature translates seamlessly to solo play, and I found myself happily controlling two characters at once. Managing multiple characters allows you to experience more of the game’s story, as each character brings their own backstory and abilities into the mix.

Plus, playing two characters added an extra layer of strategy that I found engaging. It made the dice manipulation puzzle a bit more intricate, and I enjoyed seeing how the characters’ abilities complemented each other in combat and skill checks.

Components and Design
#

Now, let’s talk about the game’s components, theme, and design. I have to give Thunderworks Games credit for the world they’ve built with their Ulos intellectual property. The artwork is distinct and immersive, and by now, the world of Ulos feels lived in. The characters you meet during your adventures are varied and interesting, with many morally gray choices that make you stop and think, “Wait, am I the bad guy here?”

The component quality is excellent, from the chunky dice that feel great to roll, to the cards that serve different gameplay and story purposes. The story books and maps are well-designed, and everything is easy to navigate and understand.

Map

One of my favorite aspects of the game is how each adventure feels distinct. Sure, the core mechanics don’t change much, but the narrative shifts and the new challenges presented in each scenario keep things fresh. The story itself builds beautifully to an epic climax, and choices that seem inconsequential in the beginning may ripple and cause different things to happen by the end.

Books
Lost of books for different purposes.

Final Thoughts
#

Roll Player Adventures is a game that shines in its storytelling and world-building, even if the dice mechanics start to wear thin after a while. If you’re a fan of narrative-driven games and dice manipulation, there’s a lot to love here. The story choices and the sense of exploration are fantastic, and the combat has enough variety to keep you engaged at least for most of the campaign.

However, if you’re looking for a game that will constantly surprise you mechanically, you might find yourself hitting a late campaign lull like I did. But for those who value story over crunch, Roll Player Adventures is definitely worth your time. Just be ready to roll with the punches–and the dice.

Score Card
Multiplayer N/A Not Assessed
Not included in this review.
Solo 8/10 Hit I'd happily recommend this to anyone.
Pros
  • Immersive, branching narrative with impactful choices.
  • Engaging dice manipulation mechanics that feel strategic and rewarding.
Cons
  • Late campaign dice manipulation can feel repetitive.
  • Difficulty curve becomes less challenging as characters grow stronger.


Learn more about how we rate board games...

Related

Dune: Imperium Solo Review - The Spice Must Flow
·1440 words·7 mins· loading · loading
Dune: Imperium blends deck-building, worker placement, and strategic tension in a battle for dominance on Arrakis. Perfect for solo and competitive play.
Marvel Champions: The Card Game Solo Review
·1764 words·9 mins· loading · loading
Marvel Champions: The Card Game delivers strategic solo play, thrilling heroics, and immersive mechanics, perfect for Marvel fans and card gamers alike.
Marvel United Solo Review: Pint-Sized Superheroes for All
·1417 words·7 mins· loading · loading
Marvel United board game offers fast-paced solo play with rich strategy and tactical decisions. Read our Marvel United solo review to learn more!