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Revive Solo Review: A Chillingly Good Game of Rediscovery

·1595 words·8 mins
Table of Contents

Introduction
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The world has frozen, thawed, and is now ready for new life. Revive drops you into the end of a post-apocalyptic ice age where civilization is rekindling itself, but there’s no warfare here—only exploration, rebuilding, and the rediscovery of lost knowledge. It’s a game that promises deep strategy and rewarding engine-building, all wrapped in a unique and engaging theme.

When I first sat down to play Revive, I expected a solid Eurogame with some clever mechanics. What I didn’t expect was just how satisfying it would be to explore the frozen landscape, unlock new abilities, and watch my civilization flourish. With variable tribe powers, an intriguing tech track system, and a robust solo mode, Revive is a game that has a lot to offer. Let’s dive in.

Overview
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Revive (2022)
Designer: Helge Meissner, Kristian Amundsen Østby, Eilif Svensson, Anna Wermlund
Artist: Gjermund Bohne, Martin Mottet, Dan Roff, Jessy Töpfer
Publisher:  Aporta Games
Mechanic: Deck, Bag, and Pool Building | Map Addition | Network and Route Building | Scenario, Mission, or Campaign Game | Tech Trees or Tracks
1-4
90-120 mins
14+
Revive drops you into a realm where the ice is receding and the promise of new beginnings beckons. As leaders of different tribes emerging from hibernation, your goal is to explore, build, and repopulate this cold and desolate world, all while rediscovering lost technologies to forge a new future.

A unique tribe in Revive

Revive is a competitive strategy game where players expand across the land, construct buildings, and recruit citizens to maximize their efficiency. Every tribe has its own unique abilities, and as the game progresses, players unlock new capabilities, making each playthrough feel fresh.

At its core, Revive is about taking bold actions in a dynamically changing landscape. The game board is a mosaic of hidden area tiles that, once revealed, open up fresh challenges and opportunities. Every turn feels like unearthing a new chapter in a story of rebirth, where you must decide whether to risk an exploratory move into the unknown or consolidate your growing empire.

Revive game board explored

Gameplay is structured around a series of strategic choices. You can play cards to unleash unique abilities, explore uncharted territories while managing the ever-important cost of range, populate new lands to unlock advanced tribal technologies, or build structures that not only expand your influence but also reward you with valuable resources.

One of Revive’s strongest aspects is its engine-building system. Managing gears, books, food, and crystals requires careful planning, and the interplay between the game’s various systems is what makes it shine. The game’s blend of exploration, resource management, and modular actions keeps every session fresh and engaging. Revive offers a compelling mix of thematic storytelling and robust gameplay mechanics that make every decision feel both meaningful and exhilarating.

Revive player area at the start of the game
The player area at the start of the game.

Gameplay
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Revive’s gameplay is a slow burn, much like its frozen world gradually thawing. It introduces mechanics gradually through its short, 5-game campaign, reminiscent of how Under Falling Skies drip-feeds new rules through its campaign. I appreciated this approach because it made learning the game feel organic, and by the time I had unlocked all the mechanics, I couldn’t imagine playing without them—it was like adding an essential expansion to an already great game.

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·1379 words·7 mins
An in-depth review into the thrilling experience of defending Earth solo in Under Falling Skies–where every dice roll could save humanity or doom us all.

Exploring new area tiles was one of my favorite aspects. Each time I revealed a new tile, I felt a sense of excitement, like I was unearthing a lost part of history. Revealing the frozen world feels akin to sending out my first scout in Sid Meier’s Civilization—every game offers the excitement of discovery as I reveal the world around me. The ability to orient the tile in one of two directions adds a simple yet impactful tactical choice that empowers players to shape the world as they see fit.

Revive game board explored

The tech track system is a fascinating design. It consists of three concentric tracks, and to maximize your score, you need to invest in at least two of them. The interconnectivity between these tracks forces you to think a few steps ahead, ensuring that every move contributes to your long-term strategy. Large buildings are expensive to construct, but the boom in tech advancement they can trigger feels incredibly rewarding. As you advance on your tech tracks, you unlock special machines that grant new actions which create all sorts of new combo opportunities making them a compelling strategic choice.

Revive player board machine tracks

Another standout feature is the game’s multi-use citizen cards. Citizens can slot under your player board from different directions to activate either their top or bottom card ability. This means you want to strategize between each hibernation which citizens will slot in where so that you are gaining the maximum effect before you hibernate and clear the citizens from your player board. The limited number of slots on your player board introduces an engaging constraint—do you recruit citizen cards that can stack cards for cascading resource generation? Do you unlock new slots? This system creates constant tension in the best possible way.

Revive citizen market
Citizen cards available to recruit.

The artifact cards also add a brilliant strategic layer to the game. Each artifact provides three different scoring bonuses, but the real magic lies in their synergy. By collecting artifacts of a matching color, you can multiply your scoring potential, offering yet another compelling path to victory. The combination of artifact scoring, variable tribe powers, and large area tiles ensures that no two games feel the same.

Overall, Revive delivers a deeply satisfying experience filled with meaningful choices, rewarding combos, and endless strategic depth.

Solo Play
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Solo players will find Revive to be a thoughtful puzzle rather than a direct race against an AI opponent. Unlike multiplayer, where opponents may explore or build before you can, solo mode removes that tension. However, for players who enjoy pure Euro-style optimization without interference, this might be a plus.

Revive player area at game end.
The brown cube at the top of the player board marks the end of the game.

The solo game is structured around a limited number of moves—20 in total—where playing a card counts as one move and hibernating counts as two moves. This forces you to maximize efficiency in all other aspects of the game and look to leverage free actions as much as possible. Revive becomes a compelling optimization puzzle for solo players.

Revive has a high score table to give you a target to aim for, but each tribe may not be totally balanced for solo mode. The designers state that some tribes may naturally score lower than others due to some technologies not being as powerful in solo mode so they also encourage a beat-your-own-score (BYOS) challenge for each tribe. This ensures that every tribe remains an engaging puzzle to crack, adding to the game’s replayability. Normally, I don’t gravitate toward BYOS solo games, but Revive’s blend of exploration and engine-building kept me hooked.

Components and Design
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Revive player board components

The production quality of Revive is excellent. The player boards are dual-layered, making it easy to track progress and manage your cards. The switch token on your player board is a fantastic tactile component that adds a unique physical element to the game. More board games should experiment with analog user interfaces like this—it’s a small touch, but it enhances immersion.

That said, the game includes a ton of tokens that need to be randomized, and I wish it had included cloth bags for easier setup and teardown. Drawing tokens from a bag would have been far more convenient than manually shuffling them each time.

Revive meeples

The artwork is striking, with a blend of frozen landscapes and warm, revitalized environments that perfectly encapsulate the game’s theme. Initially, I was worried about the lack of world-building in the rulebook, but the campaign mode delivers plenty of lore. The premise of Revive is compelling, and the design does an excellent job of bringing it to life.

Revive box art

Final Thoughts
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Revive is an outstanding game that combines strategic depth with a compelling theme. The variable tribe powers, rewarding exploration, and well-balanced engine-building make it an engaging experience from start to finish. The game offers plenty of variety and replayability.

While the solo mode lacks the tension of multiplayer, it provides an enjoyable puzzle that kept me coming back for more. The production quality is mostly excellent, though shuffling and setting up tokens is a minor drawback.

Overall, Revive is a must-play for fans of strategic Eurogames. It’s a game of discovery, optimization, and satisfying combos—all wrapped up in a beautifully designed package. If you enjoy games that reward careful planning and efficiency, Revive is a fantastic addition to your collection.

Score Card

We purchased this product independently. All opinions expressed are independent, honest, and unbiased.

Multiplayer N/A Not Assessed
Not included in this review.
Solo 9/10 Big Hit ⭐⭐ A top-tier game that I always want to play.
Pros
  • An engaging mix of exploration, engine-building, and multi-use cards, ensuring meaningful decision-making throughout.
  • Variable tribe powers, artifact synergy, and different tech paths make every playthrough feel fresh.
  • Uncovering new area tiles provides a satisfying sense of discovery, similar to revealing the map in Sid Meier’s Civilization.
Cons
  • The absence of AI opponents removes competitive pressure, making it feel more like a puzzle than a dynamic solo challenge.
  • The large number of tokens that require shuffling makes setup time longer.


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Author
Matt C.
Since 2012, Matt has been an advocate for modern board games, with a particular passion for solo play. Drawing on his background in video game development, he loves analyzing game mechanics and celebrating great design. On Board Game Hits, Matt celebrates everything that makes board gaming special.

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